THERE IS ABSOLUTELY NOTHING rather like a captive audience. When Sony, a Japanese electronic devices giant, reported its latest set of quarterly results on October 28 th, the star entertainer was the company’s video-gaming division, which makes the PlayStation line of consoles. Had it been a normal year, profits would most likely have been down, because Sony’s current model– the PlayStation 4– is coming to the end of its life.
In a year marked by lockdowns and working from house, gaming revenue instead grew by 11.5%year-on-year (and operating profits by 61%) as housebound customers reached for their controllers. Sony is not alone.
The majority of forecasters expected covid-19 to increase the video-gaming business. The pandemic has given a filip to other kinds of indoor home entertainment …
Find Out More